[ Computer; Console ] are valid.
Every software type has exactly 3 submarkets. These define which aspects of the product appeal to consumers. Each feature will have values matching these names.
These values control how the software performs in the market and how much players will pay for it.
Categories enable specialization (e.g. Computer/Console/Phone OS). If defined, the root Popularity/Retention/Iterative above are ignored — each category sets its own. Omit to use a single "Default" category.
Add SpecFeatures (major capabilities) and SubFeatures within each. Aim for 2-3 SpecFeatures, each with 2-3 SubFeatures.
SoftwareType
{
Name ""
}
In-game console (~). Click to copy.