Software Type Editor
Basic Information
The product name shown in-game dropdown menus.
Year this software becomes available in game.
Tooltip shown when hovering the software in the design document.
Platform & Type
Which platforms can run this software. Arrays like [ Computer; Console ] are valid.
Filename in NameGenerators folder (no .txt).
Options
Submarkets

Every software type has exactly 3 submarkets. These define which aspects of the product appeal to consumers. Each feature will have values matching these names.

Primary appeal factor
Secondary appeal factor
Tertiary appeal factor
Market & Pricing

These values control how the software performs in the market and how much players will pay for it.

Maximum consumer demand. 1.0 = OS level, 0.6 = typical game.
How long users keep the software. 72 = OS, 24 = games.
Sale price at 100% quality. Games ~$50, OS ~$100.
Ideal development effort. 40 = games, 75 = OS.
Random sales fluctuation. 0.5 for games, 0 for stable products.
Likelihood of sequels. Ignored if categories are set.
Software Categories  (optional)

Categories enable specialization (e.g. Computer/Console/Phone OS). If defined, the root Popularity/Retention/Iterative above are ignored — each category sets its own. Omit to use a single "Default" category.

Feature Builder

Add SpecFeatures (major capabilities) and SubFeatures within each. Aim for 2-3 SpecFeatures, each with 2-3 SubFeatures.

Live Preview Valid
SoftwareType
{
	Name		""
}
Test Commands

In-game console (~). Click to copy.

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